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5/10/2008 5:25:25 PM
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Welcome to Eqnewbie.com, this site is dedicated to help new Everquest players learn how to play the game. Everquest has been out for seven years now and there are players who been playing seven years. As the game has matured a distinctive language of acronyms and short forms have developed which can be very confusing as well as puzzling to new players. Eqnewbie.com will help you earn your first platinum or plat, it will also help you choose your first character be it a pacifist Cleric, or an evil Necromancer. We will give you the information that you need to create your first characters, so that you make the correct decisions early decisions and not ones that you will regret. Despite the recent release of Everquest 2 (EQ2) and Blizzard's World of Warcraft (WOW) Everquest remains one of the dominant online adventure games on the market. Many other online games in the past where supposed to killed Everquest, City of Heroes (COH), Dark Age of Camelot (DAOC), Starwars Galaxies (SWG) and Anarchy Online (AO) to name a few. However, Everquest continues to rise above its competition, with its it's ability to outlast its competition and continue to attract new players is what has made Everquest the most successful and longest running online role-playing game to date despite ever increasing competition. After five years EQ still has a very strong player base and now is a great time to start playing this classic and ever evolving game. News-Loot All has been changed to help resolve some client disconnect/corpse loss issues. This will cause the loot all to be slower than it was previously. When stability is improved, we will take a look at speeding it back up again. - The beta reward item for players who participated in the Secrets of Faydwer beta test is now available. Anyone who turned in at least 50 beta tokens (or a single raid token) can speak to Old Man Thorren in Plane of Knowledge on the beta server and request your reward. This will then allow you to use the /claim system to claim the reward item, the Golden Mask of the Goblin King, on the character and server of your choice.
- Made some slight changes to the rare group items in SoF. - Retuned portions of the "Tinmyn's Oil Can" task to be more in line with the reward.
- Fixed an issue with the Golems in Crystallos that would sometimes have them hitting too hard.
- The respawn time on Shei Vinitras has been changed to be persistent through server downs instead of having her spawn up to a day after the zone comes up.
*** Items *** - Removed the scarecrow effect from the cash loot that was never intended to have the scarecrow effect.
- Gurtrude will now return items if she does not need them or if she does not trust you enough to take them.
- Fixed the missing tribute on drakkin cultural armor. Welcome to EverQuest Secrets of Faydwer, the 14th expansion for EverQuest! The clockwork armies of the evil gnomish necromancer Meldrath the Malignant gather in the Steamfont Mountains, awaiting his order to invade the kingdom of Ak'Anon. The launch of his great air fortress Mechanotus has torn open the earth, exposing new paths into unexplored regions of the ancient continent of Faydwer. Rediscover Faydwer as you adventure in the nearby Loping Plains, home to the soul eating wereorcs of Bloodmoon Keep. Strive to end the torment of humans and elves cursed for centuries in the Hills of Shade. All the while, an ancient menace stirs east of the Dragonscale Hills, where the prismatic dragon Kerafyrm the Awakened plans his revenge. Level Cap Increase: Players can now achieve level 80. New high level item sets, new Alternate Advancement ability lines, and new spells will come with this increase, including a new AA that grants a new spell slot. Heroic Items: One aspect of player power is based on the seven physical and mental attributes of their characters: Agility, Charisma, Dexterity, Intelligence, Stamina, Strength, and Wisdom. For player characters that have reached the maximums for these attributes, equipping normal items with increased attributes offers no benefit. Heroic Items feature particular stats that allow players to go beyond those maximums. For each point in a heroic stat, the player gains one point in the statistic and the maximum on that statistic is increased by one point. In addition, heroic stats offer benefits beyond the normal statistics. - Heroic Intelligence: For intelligence-based casters, increases mana pool, mana regen, and the maximum amount of mana regen a character can have. - Heroic Wisdom: For wisdom-based casters, increases mana pool, mana regen, and the maximum amount of mana regen a character can have. - Heroic Strength: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield. - Heroic Stamina: Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. - Heroic Agility: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage. - Heroic Dexterity: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks. - Heroic Charisma: Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted. New Content: There are 15 new realms for adventurers to explore including Meldrath's maniacal Fortress Mechanotus, the Dragonscale Hills, the Loping Plains, and Kerafyrm's Lair: Crystallos. Travel through Faydwer solo or with groups to complete new quests, tasks, events, and raids and to acquire new items, spells, tradeskill recipes, abilities, and more.
- New Cultural Tradeskill Recipes: The long awaited cultural update has been implemented. You will find the new books you need on "historians" that you can find in some of the more popular shopping zones. You will actually learn the new recipes directly by scribing these books. With this change the old recipes have been disabled.
September 6, 2007 Hot Fix There were a few technical issues that we addressed today that require a server update and some downtime. We are sure for those affected they will welcome the fixes and for everyone else, thank you for your understanding. Legends of Norrath: Legends of Norrath: Oathbound is now live! EverQuest is now officially on the Station LaunchPad. No game files were changed for this transition, however, here’s a helpful guide to learning your way around.
- Innothule Swamp Revamp: As the stench of evil pullulates throughout the region surrounding the home of the trolls, the denizens of the Innothule Swamp surface to see the rejuvenated swamplands. - SOE Fan Faire: The 2007 Vegas Fan Faire from August 2nd-5th is approaching. Online registration is now closed, but we've still got plenty of room for walk-ins! Walk-in Registration will begin at the Rio All-Suite Hotel & Casino on Thursday, August 2nd at 4:00pm. Visit http://events.station.sony.com/fanfaire for more information. - SOE Block Party: We invite you to join the SOE team in San Diego on July 28th for the second annual SOE Block Party. Visit http://eqplayers.station.sony.com for details.
July 12, 2007 Patch - Fixed an issue with some casters having more hitpoints than intended after the last patch.
- AA Window Changes: The AA window has been revamped and many of the AA lines have been consolidated to make them easier to find. The biggest change you'll notice when you first open the AA window is that there are only 4 tabs now - General, Archetype, Class and Special. The first three tabs are fairly self explanatory and the Special tab will hold any AA that doesn't fit into other tabs. For example, the "Glyph" (expendable) AAs will be on the Special tab and various AAs that have been used for progression for several expansions will live on this tab as well. With the new UI, there are a series of drop down menus you can use to view only certain sets of AAs. Additionally, all of the column headings can be clicked to order the visible AAs by that column in either forward or reverse alphabetical order. Finally there is a "Can Purchase" button in the new UI that will narrow the list down to only the AAs that you currently qualify to purchase. In the past, new AAs have been created that were pure upgrades to existing AA lines from previous expansions. These added many ranks of similar abilities, each with its own name. To cut down on the amount of data that each of the new tabs holds, many of those types of AA lines have been consolidated into a single line. This should make it easier for you to see where you are in a line without the need to search through multiple tabs. You will still have all of the AAs you had previously, but their names and ranks may have changed and you may need to recreate hotkeys for some of the abilities in order to ensure you are using the highest rank's effect. - Have you ever been to an SOE Fan Faire? Have you ever been to Las Vegas? Now's the time to think about doing both at the same time! August 2nd - 5th SOE is holding its 2007 Fan Faire at the Rio All-Suite Hotel and Casino in Las Vegas Nevada! Visit the official SOE Fan Faire website at http://events.station.sony.com/fanfaire/ for more information about other activities.
Jardel's Hook Mission: Long ago, a holy war brewed between the Redfeather aviaks and the Suncrest goblins. Using a blessed artifact of the ocean god, Prexus, the Suncrest goblins shaped the tide in the Buried Sea. The aviaks, fearful of the power the goblins possessed countered with their own artifact blessed by Karana, the god of storms, which created monsoons and heavy rain. This era in the Buried Sea became known as the Time of Storms. Many years after it began, the war ended abruptly when a powerful siren stole both artifacts and hid them somewhere in the vast expanse of the Buried Sea. Find out what happened to these powerful artifacts in a new mission in the Buried Sea! The Anniversary scavenger hunts and fabled NPCs will continue to be available until April 16, 2007. March 31, 2007 New Character Models Released We are pleased to announce that we have developed new technology that allows us to change the character models for all races at the same time. This includes the following:
The Anniversary scavenger hunts and fabled NPCs will continue to be available until April 16, 2007. Is your EverQuest character a great traveler, a community leader, or do you have a fabled tale to tell? Want a chance to get an item named after your character? Are you "The Fabled Adventurer"? Then show us the tale of your character. Read about The Fabled Adventurer Video Contest on the EQPlayers website.
March 16 2007 Everquest is 8 year old! Anniversary In-Game Events - We have introduced dozens of Fabled Luclin NPCs, we brought back all the fabled fiends of years past and there is a new scavenger hunt! Speak with Tyla Filinav in the Nexus if you are interested in helping her collect a few things. These Anniversary Festivities will be available from March 16, 2007 through April 16, 2007. March 14 2007 Happy 8th Anniversary EverQuest! On March 16, 2007, EverQuest will celebrate its 8th Anniversary. To commemorate this landmark occasion, we have introduced dozens of Fabled Luclin NPCs and have brought back all the fabled fiends of years past. There is also a new scavenger hunt! Speak with Tyla Filinav in the Nexus if you are interested in helping her collect a few things. The Anniversary Festivities will be available from March 16, 2007 through April 16, 2007. Enjoy the Celebration!
EverQuest: The Buried Sea, the 13th expansion for EverQuest goes live
- Corrected an issue that would cause some items that were casting player-usable spells to block the player from casting the same spell from their spell book until the item recast time was complete. - Removed weight from all augments. - Dyn`leth's Spy Glass will power up faster than before. - Blessed Dust of Tunare and Blue Diamond Powder now stack up to 100. - Scarlet Legion Command Stone will now give the correct stats. - Pouch of Goldfire Ore Dust is now tradable on Firiona Vie. - Akihiro in Stillmoon now drops items when killed. - Keikolin`s Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus effect. - Goru's Girdle of the Deceased now has Improved Parry IV instead of Improved Parry III. - Increased the damage on Fleshmelter, Lethar's Maul. - Ice-Striated Iron Orb should now function properly. - Corrected an issue that would cause backstab damage to be calculated incorrectly if the weapons base damage was too high.
New Expansion Announced: The Buried Sea EverQuest The Buried Sea will only be available via digital download beginning February 13th, for the suggested retail price of U.S. $29.99.
*** Headlines *** East and West Commons have been combined and graphically updated to form a newly revamped Commonlands zone! *** Hot Zones *** New Hot Zones! Some new zones and some familiar stomping grounds make up this set of Hot Zones. Included in these zones will be some new encounters and new items for you to enjoy. The new hot zones are: 20 Kurn's Tower 25 Unrest 30 Tower of Frozen Shadow 35 Lower Guk 40 The Hole 45 Chardok 50 Sebilis 55 Grieg's End 60 Cazic Thule 65 Splitpaw - The way that AA experience is granted within each con range has been adjusted. NPCs that are higher level within the con range will now give more AA experience than NPCs that are lower level, but con the same. - In order for Sony Online Entertainment to provide you with the best possible customer service we will be integrating a new SOE Customer Service interface into EverQuest which will allow us to provide you with a Unified Front of customer support where all forms of service will have the same general look and feel in a centralized location. You'll also be able to view support and service requests in an archived history regardless of how you contacted us or what game you contacted us about! For more information on this change please read the announcement in "The Town Crier" on the EverQuest forums at http://eqforums.station.sony.com.
*** NPCS ***- Added level 10 to 25 spell and melee tome merchants to Crescent Reach near the Master's Hall. - Artisan Moswin decided that she disliked being confused for the bakers assistant Moswen. She has decided to go by her other name Irisi. *** Quests *** - Scout Zryan will no longer award the final item awards for his mission arc after each mission in the arc. - Wanderlust Guild: Crypt Delving no longer requires you to enter the Shade King's chambers. - In Icefall the Nightmoon and Coldeye clans will be more pleased with you than they were before if you kill their enemies. However, the quest givers for these two clans will not deal with you unless you are at least tolerated among the clan itself. - Nerissa Clothspinner has realized that she will need money to continue the search for her sister. She will now continue to sell her wares when she is on the move. *** Tradeskills *** - Yew Leaves now look like leaves. - Some secrets to making the single unfired tradeskill charms have gotten out and they are now easier to make. The unfired artisan charm and the firing of the charms is still a difficult process. - Some spell research items and a few poison making items stack better. - Acids used in spell research are now sold by NPC vendors. These vendors do not like handling such items so they charge a hefty premium for carrying them. You will save money making them yourself, but you can save time by buying them. - Fixed a misspelling in the spell recipe for Elemental Simulacrum. - Made changes to the following list of spell recipes to more closely match the systematic spell research system. If you already learned to make these spells your recipe book will automatically update to match. The Spells changed are: Feral Form, Virtue, Hand of Virtue, Maelstrom of Ro, Rathe's Son, Elemental Siphon, Elemental Simulacrum, Symbol of Kazad, Flameshield of Ro, Ward of Xegony, Servant of Marr, Xegony's Phantasmal Guard, Kazad`s Mark, Armor of the Zealot, Cry of Thunder, Star Scream, Faith, Pacification, Ward of Nife, Pious Might, Aura of the Crusader, Cloak of Luclin, Crusader's Purity, Serene Command, Placate, Zevfeer's Bite and Touch of the Devourer. - The task "Thundercrest Expedition" for Dwarven grandmaster cultural charms now requires the correct item in the second stage (Stone Necklace). *** AAs *** - AA experience now mimics the way leveling experience splits within a group made up of players of very different levels. *** Missions *** - If you are in the death limbo state (hover mode) when the mission completes and the rewards are granted, you will now get your reward. *** Combat *** - If you logout with an active combat timer, when you login again you will now see the correct timer. - Bolt spells and ranged weapons should no longer fire straight up. *** Miscellaneous *** - Corrected a problem that was causing some beneficial melee disciplines to not show up in the buff windows.
- Increased the elemental essence drop rates off the four elemental gods in Planes of Power. - Frannie in Surefall Glade now carries shiny new combine smithy hammers. - Removed Spin Stun from the NPCs in Infected Paw. - Improved run animations for both male and female Drakkin *** Tradeskills *** - Altered the systematic spell research spells Belt of Magi'Kot and Girdle of Magi'Kot to better match the systematic system. - Added the spells Summon Glowing Bauble, Summon Platinum Choker, Summon Runed Mantle, Summon Sapphire Bracelet, Summon Spiked Ring, Summon Steel Bracelet, Summon Jewelry Bag to the systematic spell research system. - Vergalid Clay, Medicinal Moss, and Vergalid Slave Manacles have all moved to Sunderock outside of Vergalid. *** Spells *** - Four of the mage summoned spells in Serpent’s Spine are now tradable. - Damage from Necromancer and Shadowknight lich-type spells has been reduced by a third. - The range on Mayong and Ayonae bane clicky items has been decreased. - Several unresistable melee attacks no longer work on other players. - Corrected a problem that was causing some spells to resist more often than they should. - Bolt spells should now behave more consistently. - Fixed a problem with illusion spells making everyone default to the same appearance. - Invisibility should no longer stack with other forms. *** Missions *** - Several issues with the Finding Fibblebrap mission have been fixed.
The Serpent's Spine, the 12th expansion for EverQuest goes Live! - New Player Race: The Drakkin have been created from both human and dragon blood to protect the future of all dragon kind. Several colors and customizations will be available to make each Drakkin character unique, such as elegant scale markings and horns. - Level Cap Increase: Players can now reach level 75, complete with new spells, abilities, raids and quests for greater power. - Content for Levels 1 to 75: Play through every level of the game without ever leaving the Serpent Spine Mountains. The entrance to Serpent's Spine can be found within Highpass Hold. - New Starting City: Crescent Reach is a fully functioning city with all that is required to learn and thrive in EverQuest, including merchant, quest, combat and tradeskill areas. All classes and races are welcome within the city. - Dynamic Features: New zones, NPCs, destructible and interactive objects. - New AAs & Spells: Experience new spells and Alternative Advancement abilities. Spell Ranks: The new spells that you can acquire in The Serpent's Spine have different ranks to them. The higher ranks of a spell are generally more powerful and more difficult to obtain than the lower ranks. When you scribe a higher rank of a spell that you already know, the lower rank will automatically be overwritten by the higher rank and your spell casting gems and hotkeys will be updated to reflect that you now have a higher rank of the spell. In addition to the upcoming launch of The Serpent’s Spine on September 19, 2006, we are working on a number of improvements to EverQuest at the same time. W wanted to give everyone else a head’s up on some of the changes that are coming your way. These changes are still undergoing testing so may change before they go live. The Serpent’s Spine, but they are not part of the expansion and if deemed necessary, may be introduced at a later date. New Expansion Announced - Serpent's Spine EverQuest The Serpent’s Spine features the following: * New Player Race: The Drakkin have been created from both human and dragon blood to protect the future of all dragon kind. Several colors and customizations will be available to make each Drakkin character unique, such as elegant scale markings and horns. New Progression Servers are a Hit! By most accounts the two new Progression servers, The Combine and The Sleeper have been huge successes. Combined the Progression Servers have over 80,000 characters created on them. The Combine makes up approximately 63% and The Sleeper makes up approximately 37% of the total population. New Progression Servers go Live! The first new servers to be added in several years went live today, the Combine and the Sleeper. These new servers are an attempt to rekindle interest in Everquest and relive the glory years of the game. By all accounts the servers were packed with newbie on the first night, only time will tell how successful these new servers will be. Highlights - The guild window is now available to everyone, regardless of expansion! *** Items *** - Introduced several new weapon augmentations that are available from Gemcrafters in starting cities. June 16, 2006 Patch
- Fixed the problem with AA experience being reset when you enter monster missions or use a shroud. - Fixed a bug with some tasks not being available to be given out to players. - The ‘;’ chat commands should now work again. - Setting a chat window's default channel to a chat channel (instead of say, group, raid, ...) will now broadcast the chat to that channel. - Fixed a problem that was causing the Concentration AA to not function properly. - We've reverted the fix to channeling made with the last patch. After much discussion, our general feeling is that channeling has been broken for long enough that players have come to rely on that broken behavior as expected gameplay. For the time being, we've reverted back to that broken behavior and will address spell interrupts in general at a later date.
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